Sol-Feace (ソルフィース?) is a shoot 'em up developed by Wolf Team. It was first released for the Sharp X68000 exclusively in Japan on November 22, 1990.
Identifier sg_Sol-Deace_1992_Wolf_Team_USMediatype softwareScanner Internet Archive Python library 0.5.2Publicdate 2014-05-06 04:04:46Addeddate 2014-05-06 04:04:46Emulator_ext binEmulator genesisCreator Wolf TeamDate 1992Year 1992Backup_location ia905807_15Language English
In the year 3300, human technology advances drastically when a super computer known as GCS-WT is created after an AI circuit is developed and utilized. GCS-WT's purpose was to ultimately unify every human society using the power of diplomacy, but GCS-WT has other plans: rather than unify mankind, GCS-WT turns societies into a dystopia after becoming an all-powerful dictator who controls all military action as it sees fit and oppressess mankind of various liberties; anyone who spoke against GCS-WT's will did not live very long.
Only one man was the most successful in running a campaign against GCS-WT: a scientist known as Edwin Feace. Feace had fled SOL completely and stationed himself near a recently discovered planet dubbed Cilius that awaited colonization. It was there that Feace secretly established a resistance group against GCS-WT and developed a multi-directional, dual-occupant space fighter called the Sol-Feace. The Sol-Feace was Edwin's plan to use against the GCS-WT and any who fell under its militaristic order in hopes of releasing human suppression. However, Edwin was assassinated along with thousands of colonists under GCS-WT's command before the ship could be mass produced in a violent manhunt near the yet to be colonized planet Cilius.
Now, only the two crew members of the Sol-Feace – the pilot Eric Williams and his gunner Misao Hatanaka – stand in the way of GCS-WT's grasp over mankind.
Players pilot the Sol-Feace in a fight against strategic enemy fighters. Players use a dual cannon pick-up weapon that can fire shots in diagonal angles. The cannons can be positioned to fire straight or diagonally only when the ship is not firing its weapons and can fire different shots depending on the weapon.The gameplay is typical of a standard shoot 'em up, with the player advancing through the level before fighting a boss at the end of the level.